Cells1 / —
Turns0 / —
Checkpoints0 / —
Best0
Draw a path from the ● start to the ■ end. Match the cells and turns shown. ✕ squares are blocked; ◎ circles are checkpoints your path must cross.
Draw a path from the ● start to the ■ end. Match the cells and turns shown. ✕ squares are blocked; ◎ circles are checkpoints your path must cross.
A single path winds from the ● green start to the ■ red end. You can't see it — but you know how many cells it covers and how many turns it makes.
Draw your path by dragging across the grid (or tapping cell to cell). Move only up, down, left, or right; never cross yourself.
✕ Blocked squares — dark cells marked with a cross — cannot be part of your path.
◎ Checkpoints — amber rings — must be on your path. The counter above the grid tracks how many you've hit.
There's exactly one path that satisfies all constraints. Submit to check.
Full marks on the first try; a wrong submit or a hint costs points.